I’d marry it, but whenever I ask it pushes me away. It’s probably why I’m addicted to the Sticky Jumper in TF2. I’ve got a clay-baked figure of one on my desk. While nailgun was under-appreciated, this weapon was legendary, and many TFC players consider it their favorite thing in the whole game, myself included. Picture from GamerSpawn’s Youtube channel. So pistol fans, deal with the fact that you’re using TF2’s sloppy secondary. It’s actually modeled and ready to use in TF2, they dropped it right before the game came out. Almost completely gone from TF2 in every way, and man do I often want it back. With positioning you could remove any sentry from anywhere with this beauty, and it wasn’t too shabby against pursuers in tight corridors either. Rubbish against moving targets, but great against sentries, and as a demo/medic main, sentries are my arch-enemies. Imagine a Syringe Gun whose projectiles were unaffected by gravity just fired a stream of perfectly-accurate nails in whatever direction you were pointing. I didn’t realize how much I relied on it until TF2 snatched it away from me. This weapon was under-appreciated, its existence generally taken for granted by the TFC Community. ![]() No cartoony graphics, no multinational band of misfits, just nails and bullets and grenades.Īnd there are some things I really miss from it, things that make me turn the game on and play on bot-choked 2fort/dustbowl servers (because that’s all there is left…), just to experience it again. It was Team Fortress boiled down to its core: Two teams of dudes shooting each other and working together to fill their teammate’s inherent weaknesses. While I won’t argue it was more balanced than TF2, or even better then TF2, since I consider the two so different as to be incomparable, I loved it for what it was.
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